Evolve Us

I'm very bored so I created this

Anyways a Crewmate's health (and XP reward) is the same as its level. If a Crewmate or Impostor gets voted out they lose 1 level. No being ejected. If a Crewmate dies, it goes back a level. No dying. The only way to win is if either all of the Impostors turn into the Impostor God (Impostors win) or all of the Crewmates turn into the Crewmate God (Crewmates win). Crewmates gain 1 XP for completing short tasks, 5 for completing common ones, and 10 for completing long ones.

If an Impostor is a lower level than a Crewmate and attacks the Crewmate then the Crewmate won't die, the Crewmate will lose the amount of health of the Impostor's level. Say a Floater (Level 8) wants to kill a Task Lord (Level 12), the Floater attacks the Task Lord and the Task Lord survives with 4 health. The Task Lord can run to the Emergency Button and hit it as long as the Floater doesn't hit it again. If a Floater wants to kill a Crewmate Lord (Level 18), the Floater has to hit it 3 times. If it hits it once, the Crewmate Lord will have 10 health left. If it hits the Crewmate Lord again, the Crewmate Lord will have 2 health left. The Floater then has to attack it one more time to kill it.

Impostors have the same amount of damage as their level until level 10 which they have 10 damage for every level past that, but some have special rules. The kill cooldown can be 7.5, 10, 12.5, 15, 17.5, 20, 22.5, 25, 27.5, or 30 seconds, depending on how the host is feeling. This also applies to Bewitchy's Potion-Making cooldown, Gunny's Bounty cooldown, Explonential's Land Mine/Grenade cooldown, etc.